
Video Clip 1: Candy CrushVideo Clip 2: Candy Crush
Group Members: Jenevah Chadband, Ahyana Alexis, Latoya Tidd.
The team collaborated on Candy Crush Saga; the game was picked due to its familiarity among team members, so much so that it became practically addictive at one time in our collective life. After reading this week’s readings and participating in the discussions, we feel better knowing that some learning occurred during what we believed was a waste of time. By reexamining the game through the lens of educators and using Gee’s 16 principles, the Universal Design for Learning method, and Critical Creativity, we think that students may gain and improve skills, knowledge, and techniques while playing Candy Crush Saga. Using the UDL technique, Critical Creativity, and Gee’s 16 principles of a Good Game, we can make the following connections with Candy Crush Saga:
IDENTITY:- Each player is allocated a character (an animal or a human resemblance) that they must rename.
INTERACTION: Players may play alone or link with Facebook and other social media users/friends to compete and see who can rule the leader board. Additionally, players may join groups inside the game and communicate with others to replenish their lives when the game’s regular five lifelines run out.
RISK TAKING: Limited lifelines and a limited amount of movements to finish each level encourage risk-taking, as players must keep those features in mind while navigating the game. It also allows for the elimination of the fear factor, of being singled out or ridiculed among players/ students with social and emotional developmental delays.
CUSTOMIZATION: The game or level may be customized to the player’s satisfaction. Basic customization options are available in the game’s settings menu, where players may activate tutorials and choose to play with or without sound if the game’s sound and special effects prompts are distracting.
AGENCY: From the start of this game, players are in command. Candy Crush Saga promotes agency since all level goals must be created and strategically completed by the user alone, without cooperation. After all, players strive to master all 8855 Levels throughout 591 Episodes to preserve their leaderboard domination.
WELL-ORDER PROBLEMS: At each level of the game, players are confronted with well-organized obstacles. As the player advances, task and level goals get increasingly difficult, as players must now draw on previously learned talents and knowledge and combine them with newly obtained skillsets to tackle the intricacies of more advanced levels.
CHALLENGE AND CONSOLIDATION: Candy Crush Saga players must adapt and adjust to shifting situations and expectations due to the game’s 8855 levels and 591 episodes. Mastery of previously required abilities may not apply to a more advanced level or episode. As a result, players must draw on earlier knowledge and expertise to complete present goals.
JUST IN TIME AND ON-DEMAND: If a level has difficulties that players find extraordinarily tiresome or demanding to accomplish, they might abandon the level and investigate the obstacles or problems. This option enables players to seek external aid when they need, want, and are prepared to use it effectively.
PLEASANTLY FRUSTRATING: Candy Crush Saga brings pleasurable frustration. Anxiety increases as movements deplete, and levels’ goals remain unachieved. At times, the game may encounter a system problem, causing the whole game to stall for a brief period, sometimes at inconvenient periods, forcing players to replay the level or lose any “boosters” abilities or level modifications the players may have made.
SMART TOOLS: Candy Crush Saga enables access to a range of valuable tools before, during, and after play. Some examples of intelligent tools include; The Booster Wheel– to acquire various boosters. Activate the wheel by pressing start, and it will come to a stop on a booster, which the player must claim. Fast Race- becomes available upon the completion of the episode “Fantastic Forest.” Enter the race for a chance to win 25 gold coins, which may be used to purchase more lives if required. Compete against four other international participants, making it a five-person race. Daily Treat Machine- is a homage to the famous “Wheel of Fortune” game. Press start and the wheel will come to a halt on a booster that will aid in either winning or moving through the level. May activate booster(s) before the level to ensure that they are available for usage during that level. Events Games – the events section keeps players informed of the many events in which they may participate. This choice will enable players to earn more boosters, money to purchase more lives, and claims for power boosters, which may offer up to 15 minutes of unique booster play at different levels, among other benefits.
• What are the barriers in the game?
Players with low-incidence impairments may struggle with the game’s physical demands. These individuals may have sensory problems, autism, or a combination of mild, severe, or numerous difficulties. Additionally, visually impaired players, such as those who are colorblind, may be unable to discern between primary and secondary colors. While this may be circumvented by distinguishing the forms of candy, players may still run into issues. Inability to perceive color prevents them from progressing to higher levels. The game has 591 episodes, each of which contains between ten and fifteen stages. Players with color blindness would be unable to go further in the Candy order episode since the notion requires the alignment of colors.
• Who might be excluded?
Players without devices or connections are unable to participate in the game. Individuals who are visually or audibly challenged may also be excluded. Candy Crush Saga is also incredibly bright, with candy chunks continually moving, excluding persons prone to specific ailments.
• How do the game foster creativity and critical thinking?
Candy Crush Saga’s levels distribute candy randomly, guaranteeing that no two boards are alike. This allows players to exercise their creativity in concocting the ideal combination of materials to overcome each level. Additionally, the employment of boosters promotes critical thinking. Each booster is equipped with unique powers that, when engaged, enable the player to crush or destroy candies over a greater region of the grid. Understanding the skills of boosters, combining boosters, and executing the correct moves all contribute to the development of creativity and critical thinking in games.
• What content is handled? What skills are being activated in the game?
Candy Crush Saga has vocabulary, reading, and linguistic content. Vocabulary may be discovered in the positive feedback when players make a creative swipe that results in chain reactions of candy pieces disappearing; examples include sweet, extraordinary, and fantastic. For players who require assistance, reading is encouraged to engage in the tutorial mode, which provides brief instructions to explore each level appropriately. Language is available in the game’s settings, allowing players to choose the language they want to play.
The following skills are activated: Planning – creating a comprehensive approach to goal setting and achievement. Without the ability to plan, success in Candy Crush Saga is practically impossible. Each level has a limited amount of movements available to players to complete the level’s goals. As a result, players must choose their movements carefully in order to maximize their chances of success. Candy Crush Saga makes it way too simple for players to fail a level if they do not make measured and intelligent plays. Additionally, players are limited to five lives, which must be replenished every thirty minutes. Inadequate preparation may result in players exhausting their lives prematurely, resulting in less gaming time and enjoyment.
Flexibility– Adapting to changing circumstances and expectations. Five hundred and ninety-one distinct game modes force players to constantly rethink their strategy. For instance, the same strategy used in “Jelly” levels, in which players must destroy jellies, does not work in “Ingredient” levels, in which players must transport a specific amount of ingredients to a delivery point before running out of moves. Alternatively, “Candy Order” levels focus on a certain kind of candy. Even within game modes, levels vary significantly and constantly provide players with new obstacles to conquer. Players must let their thoughts wander by using a variety of techniques to overcome the changing tasks. Otherwise, they risk getting fixated on a single technique or a limited number of tactics that will not work at all levels. This fixation is an issue when players are unable to skip a level. Each level of progression in the game must be mastered before the next can be unlocked, emphasizing the critical nature of flexibility abilities.
• How will you assess if learning is happening?
The amount of time spent by players engaged in/with the game’s goals may be used to determine their level of learning. Prolonged contact with the game demonstrates that abilities are being gained and used to advance to increasingly difficult levels.
Additionally, students/players can demonstrate flexibility in the classroom by transitioning between activities, classes, or subjects. Students must adjust their mindsets, switch materials, and frequently relocate to a different location when transitioning from one activity to the next. To properly adjust to these changes, flexible thinking is essential. They are accepting errors and moving on. To engage effectively in various classroom activities, students must be able to accept errors and move on without getting sidetracked or focusing on the error.
Similarly, when one technique for fixing an issue does not work, students must be adaptable and eager to try something new. Collaborating well with peers: Students must be able to think flexibly in order to comprehend the viewpoints and ideas of others while working in a group. Practical cooperation often requires compromise, and students must be willing to work with others’ ideas rather than insist on their method of doing things. Adapting to new instructors, topics, activities, students, or schedules: Students might encounter a variety of changes in a classroom, such as the addition of a new student, disruption of the everyday schedule owing to a school-wide assembly, or the start of a new reading group. Students must adjust to these new circumstances to stay interested in classroom activities rather than being distracted by them.
Finally, planning abilities may be assessed by player/student displays of the following: Using class time wisely: When students attempt to execute a task in the classroom, they must consider the time and resources necessary to complete the work and devise a strategy to complete the task effectively and on time. Remember to bring key things to and from school: Students must plan to ensure they carry essential items to and from school, such as permission slips, physical education clothes, and notices. If students do not make proactive plans for these events in advance, they will be forgotten. Completing homework: Students must plan throughout the school day to ensure they have the resources necessary to accomplish their assignments. They must first record their homework, then decide the supplies necessary to complete the assignments, and then ensure that those things find their way from their desks or lockers to their bags for the trip home. Adhering to specified assignment directions/guidelines: Utilizing materials and rubrics to organize assignments is a necessary skill for classroom success. Students must prepare ahead to ensure that their assignments adhere to assignment rules, including page layout, length, and content requirements. Asking clarifying inquiries regarding requirements prior to the assignment’s deadline is another effective planning technique. Multiple assignments at the same time: Balancing numerous tasks may be difficult and demands excellent planning abilities. A student who prepares ahead will likely identify when assignments are due, estimate how long each assignment will take, chunk lengthy tasks into manageable portions, and ensure that each work is submitted on time and per the instructions.



